Daniel Triplett Professional Game Portfolio
This is a collection of some of the work I did during my 6+ years in the game industry, as well as new work. The work is in order from newest to oldest. My primary focus was environment creation which included; modeling, texture and shader creation, lighting, game engine implementation and bug fixing. I was an art lead for one full game, and acted as a lead temporarily on a few other projects. I also helped train new hires, reviewed portfolios, and worked as a UI artist for one game.