I was recently asked by a fellow student how I would be adding to the game industry with my thesis, this was my response:
Imagine you are student with exceptional technical abilities, intelligence and great ideas, but you don't have the visual savvy to show off what you can do in a way that gets you noticed. As artists we may overlook this aspect because we are already good at something that is evident the moment someone sees it. The old adage "a picture is worth a thousand words" would apply here. For a designer or programmer who is trying to get noticed it is not so easy, but with the right tools and approach the next genius designer might get a gig because he caught someone's eye with the visuals of his portfolio. The visuals being stronger equates to time, more time spent by a prospective employer viewing their work. If I can teach an approach to creating environments that is simple enough for the non-artist to create, yet builds their confidence and abilities, I maybe creating a path for the next great designer/programmer to get a job that will pay them to explore and share their God given talent. I think that might add to the game industry.
Daniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University.