Dan Trip
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Epic's Unreal Engine

4/12/2017

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As an educator I have chosen to be "software agnostic". I put it into quotes because the truth is, while I am willing to use any software to get the job done, I will fully admit that I do have my favorite software. I have professionally used 4 major 3D authoring tools, 2 3D sculpting tools, 7 game engines (many proprietary), and 5 2D texturing packages. More and more  I have come to be inspired by the capabilities of real time graphics.  At one point in my career I was in favor of using traditional render technology over real time because I was unable to achieve the visual fidelity I wanted in my work using game engines.  But I am pleased that I now I no longer feel like game graphics are way behind film.  It has become more and more evident that real time technology is the wave of the future, and I would go as far to say real time technology is the future of film too. That being said I would tip my proverbial hat to Epic and Unreal Engine.  Epic has been pushing the capabilities of their engine for as long as I have been using 3D (since 2002).  Below are some inspiring minimalistic environments rendered in Unreal 4.
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    Daniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University.

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  • About Me
  • Portfolio
    • Game Portfolio
    • Student Work Examples
    • Graduate Work
    • Personal Projects
    • Traditional Art and Illustration
  • MFA Thesis Paper
  • MFA Visual Component
  • DanTrip-Blog
  • References
  • Tutorials
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