Dan Trip
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SideFX Houdini

4/12/2017

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I just recently picked up Houdini from SideFX.  I feel very fortunate to have jumped into using Houdini now in version 16, as the good folks at SideFX have made it a point to start competing in a broader market. The tools that are being offered in the newest Houdini are good enough to start to attract a traditional modeler, but it is the Houdini Engine that has become of particular interest to me.  The Houdini Engine is a tool that lets you create procedural pieces for game engines and other DCC apps, so that pieces created in Houdini can be changed interactively within the engine or app.  This kind of workflow will allow artists and designers to highly modify and iterate freely in less time: https://www.sidefx.com/products/houdini-engine/
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    Daniel Triplett, is an artist that worked in game development for over 6 years, and now teaches in the Computer Graphics Technology department (CGT) at Purdue University.

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  • About Me
  • Portfolio
    • Game Portfolio
    • Student Work Examples
    • Graduate Work
    • Personal Projects
    • Traditional Art and Illustration
  • MFA Thesis Paper
  • MFA Visual Component
  • DanTrip-Blog
  • References
  • My Tech Artist Journey Blog
  • Learning Particles
  • Research