Dan Trip
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MFA Thesis

Thesis Statement

By using constructive play with professionally created environment pieces, followed by “how to” guided mastery techniques, students in Game Studies will have increased performance in environment art studies.

Abstract

            Typical approaches to game environment art studies incorporate many long hours of modeling and texturing, followed by construction of a virtual space. Environment art studies that begin with construction of an environment first, in the form of constructive play, may lead to early success by helping to see results immediately. The purpose of this study is to show that by adding constructive play to game environment art curriculum, students in game studies will perform better in the mastery experiences that will lead to greater success in exercises. 

​Increasing Student Achievement Through Constructive Play

MFA Thesis by Daniel Triplett
triplett_daniel_increasing_student_achievement_through_constructive_itgm_summer_2017.pdf
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  • About Me
  • Portfolio
    • Game Portfolio
    • Student Work Examples
    • Graduate Work
    • Personal Projects
    • Traditional Art and Illustration
  • MFA Thesis Paper
  • MFA Visual Component
  • DanTrip-Blog
  • CGT 116
  • References
  • My Tech Artist Journey Blog
  • Learning Particles