Just to clarify, I did start using Houdini about a year and a half ago, but I have had much time away from it. As of now I am full steam ahead in learning the concepts that make procedural art and tools possible. I have never really programmed before minus following a few tutorials and copying the techniques therein...so this journey really starts with learning a bit of code. I mean I am all the way at the beginning of learning code. I have been mystified/frightened by code/scripting for years, which almost seems shameful for a professional 3D artist. No More!!! I will cross this bridge, I will climb the mountain, and then I will handglide off the side, and hope that Billy Goat I see coming closer is a flying Billy Goat!
As the title states, this is a journey into Tech Art. I have been a traditional artist, and even a digital artist, but I see the tide and have decided to take the journey into the ocean of technical art. I believe as I grow in this area I will learn to achieve a great amount of the digital art I have been involved with through the use of procedures. The end goal is to have a highly adaptable, art directable approach to CG. I will not abandon the use of direct user input techniques (like Zbrush), but will try to approach most challenges and inspirations I take on in a fashion that is repeatable and iterative before I use a finishing program like Zbrush. So if you are reading this, this is a documentation of the steps I am taking, the progress I am making, and just general thoughts and realizations. Before I move on, I'd like to thank all of the great people whose work and instruction I am using in order to climb this mountain.
Write something about yourself. No need to be fancy, just an overview.