Model Examples
Below are model examples I created for my own personal enjoyment.
Lamp Delta by 3DTrip on Sketchfab Planter ARK by 3DTrip on Sketchfab |
Radio Huston by 3DTrip on Sketchfab |
Houdini
Being part of higher education within the entertainment industry calls for constant awareness of trends. SideFX Houdini has been known in the VFX circles for quite sometime, but more recently has become the buzz in the game and animation industry as well. Seeing the power of procedural assets for myself it became clear what all the buzz was about. This is a collection of some of my work created in Houdini.
Below is results from following along with Rohan Dalvi's procedural modeling techniques. Modeled in Houdini, rendered in Modo.
Below was a project I worked on for independent study at SCAD on procedural modeling
Second Houdini project!
First Houdini procedural asset!
Bonsai
Modeled in Zbrush, Rendered in Modo
Foundry Halloween Contest
Modeled in Zbrush and Modo, Rendered in Modo
Galaxy Note 3
Modeled and Rendered in Modo
Rose
Modeled in Maya and Modo, Rendered in Modo
Foundry Christmas Card Contest
Modeled in Zbrush and Modo, Rendered in Modo
Family Crest
Modeled in Maya and Modo, Rendered in Modo
Mark V Diving Helmet (WIP)
Modeled in 3DS Max and Zbrush, Rendered in Modo
Lee Camp
Street Fighter V came out recently, and I was inspired to make this character to be an American adversary to Zangief. I figure in classic Street Fighter story line; Lee Camp was on his way to the world championship where the American Champ was to face the Russian Champ Zangief. On the way to the tournament Lee's train derailed and in the crash Lee Camp mysteriously disappeared. Years later Lee returned on the scene with no recollection of where he had been and what he was doing. All he could remember was the match he had with the Russian. Now he pursues Zangief to complete the one thing that still drives him.
Below is the first VFX fire I have rendered out of Houdini; testing the Mantra renderer (still needs some work)!