Dan Trip
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In this Video I go over some very basic principles for baking hard surface beveling from a high poly to a low poly mesh.  While this tutorial was done in Maya 2016 most of the principles should work in most baking solutions.
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  • About Me
  • Portfolio
    • Game Portfolio
    • Student Work Examples
    • Graduate Work
    • Personal Projects
    • Traditional Art and Illustration
  • MFA Thesis Paper
  • MFA Visual Component
  • DanTrip-Blog
  • References
  • My Tech Artist Journey Blog
  • Learning Particles
  • Research