Dan Trip
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Graduate Work
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In this Video I go over some very basic principles for baking hard surface beveling from a high poly to a low poly mesh. While this tutorial was done in Maya 2016 most of the principles should work in most baking solutions.
About Me
Portfolio
Game Portfolio
Student Work Examples
Graduate Work
Personal Projects
Traditional Art and Illustration
MFA Thesis Paper
MFA Visual Component
DanTrip-Blog
References
My Tech Artist Journey Blog
Learning Particles
Research